| 1 |  | [Slow] Debuff@Auto-attack speed and movement@speed are reduced. | 
      
        | 2 |  | [Paralysis] Debuff@Auto-attacks may randomly not activate.@Disables double attacks and counter-attacks. | 
      
        | 3 |  | [Bind] Debuff@Movement is not possible, but targets in@range can still be attacked. | 
      
        | 4 |  | [Lock-On] Debuff@Fixes the attention of both the target and@the inflicter on one another. | 
      
        | 5 |  | [Sleep] Debuff@Disables auto-attacks and Arts.@All damage taken is critical. | 
      
        | 6 |  | [Confuse] Debuff@Target stops fighting, instead running around@aimlessly. | 
      
        | 7 |  | [Pierce] Debuff@Physical defence and ether defence@are ineffective. | 
      
        | 8 |  | [Arts Seal] Debuff@Target cannot use ordinary Arts, though@Talent Arts are still available. | 
      
        | 9 |  | [Aura Seal] Debuff@Prevents target from activating Aura and@Spike effects. | 
      
        | 10 |  | [Break] Status@Topple may be inflicted. | 
      
        | 11 |  | [Instant Death] Debuff@Target will be Incapacitated if any damage@is taken. | 
      
        | 12 |  | [Physical Defence Down] Debuff@Increases physical damage taken. | 
      
        | 13 |  | [Ether Defence Down] Debuff@Increases ether damage taken. | 
      
        | 14 |  | [Strength Down] Debuff@Reduces strength. | 
      
        | 15 |  | [Agility Down] Debuff@Reduces agility. | 
      
        | 16 |  | [Ether Down] Debuff@Reduces ether. | 
      
        | 17 |  | [HP Down] Debuff@Reduces Maximum HP. | 
      
        | 18 |  | [Bleed] Debuff@Constant damage is taken. | 
      
        | 19 |  | [Blaze] Debuff@Constant damage is taken. | 
      
        | 20 |  | [Chill] Debuff@Constant damage is taken. | 
      
        | 21 |  | [Poison] Debuff@Constant damage is taken. | 
      
        | 22 |  | [Shield] Buff@Blocks enemy Talent Arts of the same level@or lower than the Monado Art 'Shield'. | 
      
        | 23 |  | [Enchant] Buff@Causes attacks to pierce Mechon armour.@Attacks also inflict increased damage. | 
      
        | 24 |  | [Speed] Buff@Most physical attacks will be avoided. | 
      
        | 25 |  | [Armour] Buff@Physical damage and ether damage taken@will be greatly reduced. | 
      
        | 26 |  | [Haste] Buff@Time between auto-attacks is reduced. | 
      
        | 27 |  | [Regenerate] Buff@Continuously recovers HP. | 
      
        | 28 |  | [Damage Heal] Buff@Recover HP when taking damage. | 
      
        | 29 |  | [Physical Protect] Buff@Reduces physical damage taken. | 
      
        | 30 |  | [Ether Protect] Buff@Reduces ether damage taken. | 
      
        | 31 |  | [Damage Immunity] Buff@Nullifies a certain amount of damage taken. | 
      
        | 32 |  | [Strength Up] Buff@Increases strength. | 
      
        | 33 |  | [Agility Up] Buff@Increases agility. | 
      
        | 34 |  | [Ether Up] Buff@Increases ether. | 
      
        | 35 |  | [Debuff Immunity] Buff@Prevents debuffs from being received. | 
      
        | 36 |  | [Physical Arts Plus] Buff@Increases damage dealt by Physical Arts. | 
      
        | 37 |  | [Reflection] Buff@Attacks other than Talent Arts will rebound@onto the enemy. | 
      
        | 38 |  | [Awakening] Aura@Temporarily increases level.@All stats are increased. | 
      
        | 39 |  | [Crazed] Aura@Grants Strength Up buff and Haste buff.@Immune to Topple and Daze. | 
      
        | 40 |  | [Aura]@An aura that grants various buffs. | 
      
        | 41 |  | [Daze] Status@Auras are removed and aggro no longer@increases. Target cannot dodge attacks.@Critical hit damage taken increases. | 
      
        | 42 |  | [Topple] Status@Daze may be inflicted. Target cannot@dodge attacks. Critical hit damage taken@increases. | 
      
        | 43 |  | [Monado Activated] Aura@Monado Arts can be used. | 
      
        | 44 |  | [Berserker] Aura@Auto-attacks and Mad Taunt become@area attacks. Strength increases, but@physical damage taken also increases. | 
      
        | 45 |  | [Engage] Aura@Locks On to a target and@Mad Taunt aggro increases. | 
      
        | 46 |  | [Last Stand] Aura@When Incapacitated, HP will automatically be@recovered and Party Gauge will be filled. | 
      
        | 47 |  | [Rage] Aura@When attacked, will inflict Spike damage on@enemy. Physical damage received is reduced,@but attack power decreases. | 
      
        | 48 |  | [Anchor Chain] Aura@While buff is effective, enemy aggro will@increase and character will be immune to@Knock-Back and Blow-Down. | 
      
        | 49 |  | [Peerless] Aura@Enemy aggro increases when activated.@Improves strength for self and party in range@and heals Confuse for party members in range. | 
      
        | 50 |  | [Battle Eye] Aura@Locks on to a target. Increases the chance@of a double attack. Talent Gauge increases@when attacks are evaded. | 
      
        | 51 |  | [Serene Heart] Aura@Improves accuracy and evasion.@If HP is very low, accuracy and evasion@improve even more. | 
      
        | 52 |  | [Jaws of Death] Aura@If Incapacitated, HP will automatically be@restored and Talent Gauge will be filled.@Also increases Physical Arts damage. | 
      
        | 53 |  | [Heat Haze] Aura@Reduces aggro.@Improves critical hit rate. | 
      
        | 54 |  | [Spirit Breath] Aura@Heals debuffs and grants Haste,@reducing time between auto-attacks. | 
      
        | 55 |  | [Cool Off] Aura@HP recovers over time. Talent Gauge reduces@and rifle cools, but auto-attack and Arts are not@available during this time. | 
      
        | 56 |  | [Drive Boost] Aura@Reduces the cooldown for all Arts@other than Drive Boost itself. | 
      
        | 57 |  | [Covert Stance] Aura@Reduces aggro. While aura is@effective, aggro will not increase. | 
      
        | 58 |  | [Play Dead] Aura@Removes all aggro by playing dead.@Once Riki stops playing dead, HP will be@restored and damage dealt by Physical Arts@will increase. | 
      
        | 59 |  | [Hero Time] Aura@Increases a random stat, and protects all party@members in range from losing tension. | 
      
        | 60 |  | [Riki is Angry] Aura@Counters all damage received as a Spike.@Counter damage will be randomly multiplied@by 2, 4 or 8. | 
      
        | 61 |  | [Element Burst] Aura@Damage dealt when discharging elementals@is doubled. | 
      
        | 62 |  | [Power Effect] Aura@Doubles the range of any summoned@elementals. | 
      
        | 63 |  | [Healing Energy] Aura@Removes any debuffs and HP will be@recovered for a period of time. | 
      
        | 64 |  | [Speed Shift] Aura@Grants Haste, reducing the interval between@auto-attacks, and increases chance of a double@attack. However, also increases damage taken. | 
      
        | 65 |  | [Lock-On] Aura@Locks On to a target and increases@critical hit rate. Any damage taken@increases Talent Gauge. | 
      
        | 66 |  | [Guard Shift] Aura@Boosts block rate for physical attacks to 100%,@but reduces attack power. | 
      
        | 67 |  | [Super Heal] Aura@HP is recovered over a certain amount of time. | 
      
        | 68 |  | [Soul Read] Aura@Most physical attacks are evaded. | 
      
        | 69 |  | [Invincible] Aura@No attacks hit the character. | 
      
        | 70 |  | []@@@ |