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1 [Slow] Debuff@Auto-attack speed and movement@speed are reduced.
2 [Paralysis] Debuff@Auto-attacks may randomly not activate.@Disables double attacks and counter-attacks.
3 [Bind] Debuff@Movement is not possible, but targets in@range can still be attacked.
4 [Lock-On] Debuff@Fixes the attention of both the target and@the inflicter on one another.
5 [Sleep] Debuff@Disables auto-attacks and Arts.@All damage taken is critical.
6 [Confuse] Debuff@Target stops fighting, instead running around@aimlessly.
7 [Pierce] Debuff@Physical defence and ether defence@are ineffective.
8 [Arts Seal] Debuff@Target cannot use ordinary Arts, though@Talent Arts are still available.
9 [Aura Seal] Debuff@Prevents target from activating Aura and@Spike effects.
10 [Break] Status@Topple may be inflicted.
11 [Instant Death] Debuff@Target will be Incapacitated if any damage@is taken.
12 [Physical Defence Down] Debuff@Increases physical damage taken.
13 [Ether Defence Down] Debuff@Increases ether damage taken.
14 [Strength Down] Debuff@Reduces strength.
15 [Agility Down] Debuff@Reduces agility.
16 [Ether Down] Debuff@Reduces ether.
17 [HP Down] Debuff@Reduces Maximum HP.
18 [Bleed] Debuff@Constant damage is taken.
19 [Blaze] Debuff@Constant damage is taken.
20 [Chill] Debuff@Constant damage is taken.
21 [Poison] Debuff@Constant damage is taken.
22 [Shield] Buff@Blocks enemy Talent Arts of the same level@or lower than the Monado Art 'Shield'.
23 [Enchant] Buff@Causes attacks to pierce Mechon armour.@Attacks also inflict increased damage.
24 [Speed] Buff@Most physical attacks will be avoided.
25 [Armour] Buff@Physical damage and ether damage taken@will be greatly reduced.
26 [Haste] Buff@Time between auto-attacks is reduced.
27 [Regenerate] Buff@Continuously recovers HP.
28 [Damage Heal] Buff@Recover HP when taking damage.
29 [Physical Protect] Buff@Reduces physical damage taken.
30 [Ether Protect] Buff@Reduces ether damage taken.
31 [Damage Immunity] Buff@Nullifies a certain amount of damage taken.
32 [Strength Up] Buff@Increases strength.
33 [Agility Up] Buff@Increases agility.
34 [Ether Up] Buff@Increases ether.
35 [Debuff Immunity] Buff@Prevents debuffs from being received.
36 [Physical Arts Plus] Buff@Increases damage dealt by Physical Arts.
37 [Reflection] Buff@Attacks other than Talent Arts will rebound@onto the enemy.
38 [Awakening] Aura@Temporarily increases level.@All stats are increased.
39 [Crazed] Aura@Grants Strength Up buff and Haste buff.@Immune to Topple and Daze.
40 [Aura]@An aura that grants various buffs.
41 [Daze] Status@Auras are removed and aggro no longer@increases. Target cannot dodge attacks.@Critical hit damage taken increases.
42 [Topple] Status@Daze may be inflicted. Target cannot@dodge attacks. Critical hit damage taken@increases.
43 [Monado Activated] Aura@Monado Arts can be used.
44 [Berserker] Aura@Auto-attacks and Mad Taunt become@area attacks. Strength increases, but@physical damage taken also increases.
45 [Engage] Aura@Locks On to a target and@Mad Taunt aggro increases.
46 [Last Stand] Aura@When Incapacitated, HP will automatically be@recovered and Party Gauge will be filled.
47 [Rage] Aura@When attacked, will inflict Spike damage on@enemy. Physical damage received is reduced,@but attack power decreases.
48 [Anchor Chain] Aura@While buff is effective, enemy aggro will@increase and character will be immune to@Knock-Back and Blow-Down.
49 [Peerless] Aura@Enemy aggro increases when activated.@Improves strength for self and party in range@and heals Confuse for party members in range.
50 [Battle Eye] Aura@Locks on to a target. Increases the chance@of a double attack. Talent Gauge increases@when attacks are evaded.
51 [Serene Heart] Aura@Improves accuracy and evasion.@If HP is very low, accuracy and evasion@improve even more.
52 [Jaws of Death] Aura@If Incapacitated, HP will automatically be@restored and Talent Gauge will be filled.@Also increases Physical Arts damage.
53 [Heat Haze] Aura@Reduces aggro.@Improves critical hit rate.
54 [Spirit Breath] Aura@Heals debuffs and grants Haste,@reducing time between auto-attacks.
55 [Cool Off] Aura@HP recovers over time. Talent Gauge reduces@and rifle cools, but auto-attack and Arts are not@available during this time.
56 [Drive Boost] Aura@Reduces the cooldown for all Arts@other than Drive Boost itself.
57 [Covert Stance] Aura@Reduces aggro. While aura is@effective, aggro will not increase.
58 [Play Dead] Aura@Removes all aggro by playing dead.@Once Riki stops playing dead, HP will be@restored and damage dealt by Physical Arts@will increase.
59 [Hero Time] Aura@Increases a random stat, and protects all party@members in range from losing tension.
60 [Riki is Angry] Aura@Counters all damage received as a Spike.@Counter damage will be randomly multiplied@by 2, 4 or 8.
61 [Element Burst] Aura@Damage dealt when discharging elementals@is doubled.
62 [Power Effect] Aura@Doubles the range of any summoned@elementals.
63 [Healing Energy] Aura@Removes any debuffs and HP will be@recovered for a period of time.
64 [Speed Shift] Aura@Grants Haste, reducing the interval between@auto-attacks, and increases chance of a double@attack. However, also increases damage taken.
65 [Lock-On] Aura@Locks On to a target and increases@critical hit rate. Any damage taken@increases Talent Gauge.
66 [Guard Shift] Aura@Boosts block rate for physical attacks to 100%,@but reduces attack power.
67 [Super Heal] Aura@HP is recovered over a certain amount of time.
68 [Soul Read] Aura@Most physical attacks are evaded.
69 [Invincible] Aura@No attacks hit the character.
70 []@@@