1 |
|
[Slow] Debuff@Auto-attack speed and movement@speed are reduced. |
2 |
|
[Paralysis] Debuff@Auto-attacks may randomly not activate.@Disables double attacks and counter-attacks. |
3 |
|
[Bind] Debuff@Movement is not possible, but targets in@range can still be attacked. |
4 |
|
[Lock-On] Debuff@Fixes the attention of both the target and@the inflicter on one another. |
5 |
|
[Sleep] Debuff@Disables auto-attacks and Arts.@All damage taken is critical. |
6 |
|
[Confuse] Debuff@Target stops fighting, instead running around@aimlessly. |
7 |
|
[Pierce] Debuff@Physical defence and ether defence@are ineffective. |
8 |
|
[Arts Seal] Debuff@Target cannot use ordinary Arts, though@Talent Arts are still available. |
9 |
|
[Aura Seal] Debuff@Prevents target from activating Aura and@Spike effects. |
10 |
|
[Break] Status@Topple may be inflicted. |
11 |
|
[Instant Death] Debuff@Target will be Incapacitated if any damage@is taken. |
12 |
|
[Physical Defence Down] Debuff@Increases physical damage taken. |
13 |
|
[Ether Defence Down] Debuff@Increases ether damage taken. |
14 |
|
[Strength Down] Debuff@Reduces strength. |
15 |
|
[Agility Down] Debuff@Reduces agility. |
16 |
|
[Ether Down] Debuff@Reduces ether. |
17 |
|
[HP Down] Debuff@Reduces Maximum HP. |
18 |
|
[Bleed] Debuff@Constant damage is taken. |
19 |
|
[Blaze] Debuff@Constant damage is taken. |
20 |
|
[Chill] Debuff@Constant damage is taken. |
21 |
|
[Poison] Debuff@Constant damage is taken. |
22 |
|
[Shield] Buff@Blocks enemy Talent Arts of the same level@or lower than the Monado Art 'Shield'. |
23 |
|
[Enchant] Buff@Causes attacks to pierce Mechon armour.@Attacks also inflict increased damage. |
24 |
|
[Speed] Buff@Most physical attacks will be avoided. |
25 |
|
[Armour] Buff@Physical damage and ether damage taken@will be greatly reduced. |
26 |
|
[Haste] Buff@Time between auto-attacks is reduced. |
27 |
|
[Regenerate] Buff@Continuously recovers HP. |
28 |
|
[Damage Heal] Buff@Recover HP when taking damage. |
29 |
|
[Physical Protect] Buff@Reduces physical damage taken. |
30 |
|
[Ether Protect] Buff@Reduces ether damage taken. |
31 |
|
[Damage Immunity] Buff@Nullifies a certain amount of damage taken. |
32 |
|
[Strength Up] Buff@Increases strength. |
33 |
|
[Agility Up] Buff@Increases agility. |
34 |
|
[Ether Up] Buff@Increases ether. |
35 |
|
[Debuff Immunity] Buff@Prevents debuffs from being received. |
36 |
|
[Physical Arts Plus] Buff@Increases damage dealt by Physical Arts. |
37 |
|
[Reflection] Buff@Attacks other than Talent Arts will rebound@onto the enemy. |
38 |
|
[Awakening] Aura@Temporarily increases level.@All stats are increased. |
39 |
|
[Crazed] Aura@Grants Strength Up buff and Haste buff.@Immune to Topple and Daze. |
40 |
|
[Aura]@An aura that grants various buffs. |
41 |
|
[Daze] Status@Auras are removed and aggro no longer@increases. Target cannot dodge attacks.@Critical hit damage taken increases. |
42 |
|
[Topple] Status@Daze may be inflicted. Target cannot@dodge attacks. Critical hit damage taken@increases. |
43 |
|
[Monado Activated] Aura@Monado Arts can be used. |
44 |
|
[Berserker] Aura@Auto-attacks and Mad Taunt become@area attacks. Strength increases, but@physical damage taken also increases. |
45 |
|
[Engage] Aura@Locks On to a target and@Mad Taunt aggro increases. |
46 |
|
[Last Stand] Aura@When Incapacitated, HP will automatically be@recovered and Party Gauge will be filled. |
47 |
|
[Rage] Aura@When attacked, will inflict Spike damage on@enemy. Physical damage received is reduced,@but attack power decreases. |
48 |
|
[Anchor Chain] Aura@While buff is effective, enemy aggro will@increase and character will be immune to@Knock-Back and Blow-Down. |
49 |
|
[Peerless] Aura@Enemy aggro increases when activated.@Improves strength for self and party in range@and heals Confuse for party members in range. |
50 |
|
[Battle Eye] Aura@Locks on to a target. Increases the chance@of a double attack. Talent Gauge increases@when attacks are evaded. |
51 |
|
[Serene Heart] Aura@Improves accuracy and evasion.@If HP is very low, accuracy and evasion@improve even more. |
52 |
|
[Jaws of Death] Aura@If Incapacitated, HP will automatically be@restored and Talent Gauge will be filled.@Also increases Physical Arts damage. |
53 |
|
[Heat Haze] Aura@Reduces aggro.@Improves critical hit rate. |
54 |
|
[Spirit Breath] Aura@Heals debuffs and grants Haste,@reducing time between auto-attacks. |
55 |
|
[Cool Off] Aura@HP recovers over time. Talent Gauge reduces@and rifle cools, but auto-attack and Arts are not@available during this time. |
56 |
|
[Drive Boost] Aura@Reduces the cooldown for all Arts@other than Drive Boost itself. |
57 |
|
[Covert Stance] Aura@Reduces aggro. While aura is@effective, aggro will not increase. |
58 |
|
[Play Dead] Aura@Removes all aggro by playing dead.@Once Riki stops playing dead, HP will be@restored and damage dealt by Physical Arts@will increase. |
59 |
|
[Hero Time] Aura@Increases a random stat, and protects all party@members in range from losing tension. |
60 |
|
[Riki is Angry] Aura@Counters all damage received as a Spike.@Counter damage will be randomly multiplied@by 2, 4 or 8. |
61 |
|
[Element Burst] Aura@Damage dealt when discharging elementals@is doubled. |
62 |
|
[Power Effect] Aura@Doubles the range of any summoned@elementals. |
63 |
|
[Healing Energy] Aura@Removes any debuffs and HP will be@recovered for a period of time. |
64 |
|
[Speed Shift] Aura@Grants Haste, reducing the interval between@auto-attacks, and increases chance of a double@attack. However, also increases damage taken. |
65 |
|
[Lock-On] Aura@Locks On to a target and increases@critical hit rate. Any damage taken@increases Talent Gauge. |
66 |
|
[Guard Shift] Aura@Boosts block rate for physical attacks to 100%,@but reduces attack power. |
67 |
|
[Super Heal] Aura@HP is recovered over a certain amount of time. |
68 |
|
[Soul Read] Aura@Most physical attacks are evaded. |
69 |
|
[Invincible] Aura@No attacks hit the character. |
70 |
|
[]@@@ |